Pimp My Run's final addition, however, is a (literal) game-changer. All of which should make Dead Cells feel notably different, even if individual adjustments don't sound like much on paper. There's also a new type of challenge, with its own in-between door, which rewards players for defeating a fixed number of enemies without being hit. Enemy auto-scaling is a thing of the past too, meaning you'll actually feel more powerful as you progress through later levels, while Cooldown Reduction has been reworked, and Legendary weapon drops are no longer tied to boss encounters.Įlsewhere, time challenge doors have been removed from stages and placed into the areas in-between, so that the emphasis is back on speed rather than tracking the elusive buggers down. Pimp My Run, as the new console update is known (it's been available on PC for a while), ushers in a vast array of impactful balances and adjustments, touching everything from item drops to skills, and mutations. That's certainly an extremely welcome addition, given the sometimes unpleasantly wayward frame rate that plagued the Switch version at launch but, remarkably, it's far from the most significant element introduced in the new patch. Developer Motion Twin's wonderfully crunchy rogue-like platformer Dead Cells has just received a massive new update on consoles, bringing, among an enormous list of other things, a stable 60FPS on Switch.
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